With the Slot Machine Prototype powered up, connect a Terminal to the same power network. Access the Slot machine and it is time to set the parameters for the final experiment. This time you will find the options: Indentured Servitude, Customer Profiling, Lost Revenue and Notes from Overseer Barstow.Using the options for Indentured Servitude. Fallout 4 I was just building up a settlement when I noticed that under power-Misc there is a cheat terminal. I quickly created it, thinking this was an alternate of the mod if the holotape didn't appear but to know avail.
When Fallout 4 mods first started appearing on the Nexus, there wasn’t much to try as far as mod companions. Most were unvoiced and silent. So imagine everyone’s excitement when Heather Casdin, made by the author of the extremely popular Willow mod for Fallout New Vegas, appeared.
A little background there… I’d had mixed feelings about Willow back in the days of New Vegas. While technically what that mod did was far beyond any other companion mod on the Nexus, I felt a bit like Willow’s quests overshadowed my own at points. As some others pointed out, she also seemed (to me) a bit too clean, cute, and girly to believably be surviving in a desert wasteland. It was clear llamaRCA (the author) put a lot of work into the mod and I commend that, but I found I preferred other companion mods like Niner and Delilah more.
But Fallout 4 is a different game, and Heather Casdin, I hoped, would be a different experience.
P.S. Also check out some of my other mod reviews at the end of this post!
Heather Casdin’s Mod Features
One look at the Nexus page for Heather and it’s clear that llamaRCA put the same commitment forth in making this mode as she did with Willow. The intro text states “over 1200 lines of dialogue” for starters, which far exceeded anything else on the Nexus upon release.
Some other notable distinctions:
- Heather exists outside the game’s normal companion system, meaning you can have Heather with you alongside any regular companion with no conflicts.
- Heather has her own affinity system separate from how base companions work. This is great because she doesn’t have dislikes of specific actions you take, making her a much more flexible companion for any type of play through. You gain affinity with her by gaining levels, having her hack terminals, consuming her custom made aid items, and completing her personal quests.
- Heather starts out being able to hack novice terminals, and can eventually hack any terminal. Unlike companions like Nick Valentine where he can attempt but sometimes fail, Heather will always succeed at any terminal level she has the skill for.
- Unlike vanilla companions, any gun you give her will have infinite ammo as long as you give her enough bullets for a full magazine with that gun.
- She has maxed sneak and will not alert enemies as she moves around, which is useful for stealth characters.
- She has her own bunker you eventually gain access to where you can store gear, work on your (or her) power armor, etc.
- She has a radio device you can bind to a hot key that summons her back to you if you get separated. It’s under the Aid section in your inventory, I believe.
- 3 options for combat AI, from vanilla aggressive to a much more stealth-prone unaggressive choice.
Once again, Heather Casdin is the most technically robust companion on the Nexus. And since she can be used alongside any other companion in the game, and will interact with them (and comment about them) she fits right into the world easily. The mod is totally self contained. Heather uses CBBE as a custom body, but it will work whether you have CBBE installed or any other body mod.
Story and Impressions
Given my earlier comments about Willow, I’ll say right up front that I find Heather to be a much more believable person in this world.
Without spoiling anything as it relates to her quests, her parents were from the Brotherhood of Steel and she’s survived for years as a merchant selling medicine and goods she creates herself. And if you’ve been wondering given the last name, it does seem she’s related to Protector Casdin from Fallout 3.
Heather has a much more cynical, aggressive attitude toward raiders and the Institute than other companions, and especially compared to Willow. She’s kind enough that she makes sense with a ‘good’ player character, but also bloodthirsty enough to fit with a more ruthless play through.
The voice recording quality is pretty solid, though there are certain bits (like when she melee attacks and lets out a grunt) where the mic distorts and makes it clear she’s a mod. However, these are seldom and in general I think the author did a great job as a singlular modder without a whole recording team like Bethesda had.
The voice acting itself is decent. It isn’t as compelling as Piper or Nick Valentine generally, but also isn’t so flat or bad that your attention is drawn to it. Some of her taunts against mutants are funny. Heather makes a lot of comments in a lot of locations, which makes her more immersive than vanilla companions because she reacts to so many things that happen.
Early game I loved a line she said after Sturges tells us he needs our help getting through a door to a fusion core.
She says, “They expect us to believe… that that guy can’t hack a terminal?” It’s especially funny because Sturges is in the middle of hacking a terminal when you first meet him, right before that dialogue happens.
Her default laser rifle is a little overpowered if you pick her up early game. This didn’t bother me though since you can equip her with anything else and it will also have infinite ammo. Giving her a basic 10mm pistol instead makes her viable without overshadowing the player early on, for example. Give her any gun and a little ammo and it will be infinite for her, which further expands the range of options.
Speaking of recruiting her, I like that the mod adds “Heather’s Console” as a craftable item. This means while first arriving in Sanctuary in the beginning you can build this computer terminal and set her to hired without having to travel all the way to where you normally find her. (Role play it like she was in Sanctuary and you met her there.)
Note that doing this will bypass her normal dialogue when you meet her, so I recommend it for repeat play throughs and not your first time. Still, I think that’s a great feature and I haven’t seen that implemented with any other companions. Otherwise, you can find her near the cemetery in the middle northern area of the map.
Heather Casdin also features an optional romance path during her quest line. That’s fairly fleshed out and more “complete” than vanilla companion romances — you can even give her your spare wedding ring and she’ll acknowledge it. What I also like that the author has done is given clear dialogue options where if you’re role playing that your character is still grieving their spouse and not ready to romance someone else, it’s set up clearly for you to say so.
One minor gripe her is that it’s actually part of the dialogue that your character has to at least seem apprehensive about romancing her at first when she asks if you’re still in love with your former spouse.
If you were looking to role play that your character has dealt with the grief and put it behind them, you can’t simply say that. Still, a small thing.
Heather’s Compatibility
I’ve used this mod on and off in various play-throughs since its release. As someone who is always experimenting with new mods and removing old ones, my games are more prone to crashes than others. And yet I rarely experience any issues period, and none that I can trace back to this mod.
As far as I can tell the mod works with basically any weapons, armor, or body mod. None that I’ve seen conflict with the area that this mod designates as Heather’s bunker.
The only time I’ve had an issue is with another mod causing Heather’s radio quest early on not to play, but that was corrected by setting Heather’s mod to load later in the list. The mod author also notes a compatibility issue with Better Companions by Tech Prince.
Heather Casdin, Final Verdict
I’ve replayed Fallout 4 many times, and can say that since trying Heather Casdin she ends up on a lot of my play throughs. Even if I only travel with her for awhile and I ultimately trade her out, she fits so well into the world she makes sense as at least part of my character’s journey. She seems like a character that belongs in the wasteland, and believably survives within it.
She’s a complicated woman who has has to overcome some hardships that have left her vengeful and cynical, which I find refreshing against brighter and bubblier companions like Piper, Curie, or Deacon. Heather acts like someone who’s seen some stuff in her time, a survivor looking for someone she can rely on.
Heather’s quests seem to align with yours pretty well, and it’s a good partnership where (without spoiling much) you’re both after Kellogg. I didn’t feel like her quest overshadowed mine like I did before in New Vegas with Willow, which I think is a nice improvement.
Did I mention she’s a merchant? Dialogue menus allow you to trade with her like a normal companion ORRRR open a shop interface where you can buy and sell with her. Handy for when you’re lugging a lot of loot you’re going to sell anyway – you have a walking shop with you anywhere as long as she has the caps for what you’re unloading.
Also, I personally hate hacking terminals in the game, so her ability to handle that for me is super useful.
I’d give Heather an A. Very well developed, great tie-ins to the world, custom quests, and tons of dialogue that shows growth from New Vegas’ Willow. The author put a lot of work into this, and it shows.
Other Fallout Mods To Read About:
- The Machine and Her (Fallout 4 big companion and quest mod)
- Buttons, the Minuteman (Fallout 4 companion)
- Wastelander Barb (Fallout 4 companion)
- The surprising depth to Nick Valentine (Fallout 4)
- Delilah (Fallout New Vegas)
- Niner (Fallout New Vegas)
More Posts Like This:
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Take control of Vault 88 and become an Overseer with the Vault-Tec Workshop DLC for Fallout 4with our complete quest guide, covering the entire chain of missions offering in the penultimate add-on to the Commonwealth wasteland.
As Overseer, the Sole Survivor can build a massive custom vault using new categories of workshop items. Now you can recreate all the pristine vaults of Fallout 4, creating sprawling interior rooms and interconnected walkways in multiple open buildable areas that can be unlocked. Once you’ve attracted settlers to your vault like a good Overseer, you can then dress the newcomers up in suits (and pip-boys) to begin experiments. Different tests result in all sorts of item rewards. There’s a lot you can do as Overseer, so we’re going to help you get started in this Workshop add-on with the step-by-step instructions below.
Explore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor.
Uncover everything you need to know about the Vault-Tc Workshop DLC with these guides on Gameranx:
Vault-Tec – Complete Overseer Quest Guide
Every quest available in “Vault-Tec Workshop” is available below, completed in order with screenshots to help you solve every step. Here’s how to get started:
- Install the “Vault-Tec Workshop” add-on.
- Check to make sure Fallout 4 has been updated to the latest version.
Quest – Vault-Tec Calling
- The quest “Vault-Tec Calling” will appear after loading any updated file.
- Tune radio to Vault 88 Radio Beacon.
- Travel to the Vault 88 entrance.
- Vault 88 is located in the southeast swamps, northwest of Quincy and north of the Wilson Atomatoys Factory.
- The Vault 88 entrance is located in a flooded quarry guarded by a settlement of ghoul raiders.
- Clear the raider and enter the white quarry cave interior. Look for steps leading down — the entrance itself is located at the bottom of the quarry near the water.
- Kill the raiders attempting to break into the Vault, then use the yellow speaker box to open the Vault 88 door and complete the “Vault-Tec Calling” quest.
Quest – Better Living Underground
Fallout 4 Slot Machine Parameters
- This begins the quest “Better Living Underground” — go inside the Vault and lift the security lockdown.
- The derelict vault is infested with feral ghouls. Go in prepared!
- Follow the right path to reach the security room.
- Use the terminal inside and select ‘Lift Security Lockdown’
- Go to the reactor room next. A tough ghoul called “Security Chief Anderson” patrols down the stairs.
- Take the Vault-Tec Control Board off the unique named Ghoul’s corpse.
- Now use the Control Board on the Vault-Tec Workshop.
- The Vault 88 Workshop is now unlocked. Go to the hallway leading deeper into the interior while in workshop mode and target the debris covering the path into the vault.
- Press [Square / X] to scrap the wall of debris.
- Clear all three walls of debris by scrapping in workshop mode. Then you’ll reach the first build area and the Vault survivor.
- Speak with the survivor — Overseer Barstow — and follow her as she explains her situation.
- This section of the vault is also occupied by feral ghouls. Be ready for a fight! They ignore the ghoul Overseer and attack you.
Quest – A Model Citizen
- The quest “A Model Citizen” will begin. Clear the large room of feral ghouls — some will come to you, the others will be marked as waypoints.
- Talk to Overseer Barstow once the feral ghouls in the area are killed.
- Agree to run the experiments for Overseer Barlow, and she’ll give you a new task; construct the Overseer Desk.
- The Vault Overseer Desk is found in the ‘Special’ category in workshop mode.
- It requires: 5 Wood, 3 Steel, 2 Rubber, 2 Copper, 2 Circuitry, 4 Aluminum
- Speak with Overseer Barstow after she sits at the Overseer Desk. She’ll send you back to the generator room to activate the Vault 88 Radio Beacon.
- Return to the generator room where you first collected the control board. The switch to the Radio Beacon is on the left side of the desk.
- Turning on the beacon will begin attracting settlers to the vault.
Fallout 4 Slot Machine Terminal Not Working Together
Optional Quest – Explore Vault 88
- The quest “Explore Vault 88” will begin. Find and activate one of the three Vault-Tec Workshops for the North / East / North-East Sectors to continue the quest.
- To complete the quest, you’ll need to find three Control Boards. Check the gallery for all three locations, or browse the full ‘Explore Vault 88’ quest guide right here.
Quest – A Model Citizen [Continued]
- Once a second Vault-Tec Workshop is active, return to Overseer Barstow to interview vault candidates.
- Barstow is waiting with the subjects at the vault entrance. Speak with her to begin the next step of your quest.
- Complete all three interviews. The third subject is just the type of person Overseer Barstow is looking for.
- Get the Vault Suits and Pip-boys from the Vault-Tec crate, then equip Clem with one Pip-boy and one Vault Suit.
- This will unlock the Vault Dweller trophy / achievement.
Quest – Power to the People
- Talk to the Overseer to continue. Next, you’ll gain the schematics to construct a Power Cycle 1000 Prototype. Build it anywhere in the vault.
- Connect the Power Cycle to a terminal.
- Connect the terminal to power.
- Assign Clem to the Power Cycle 1000. [In Workshop Mode, select Clem, then select the Power Cycle. You’ll need to place the Cycle back down, as this will also pick the item up.]
- Use the connected terminal to select one of three additional parameters. Each offers a different bonus reward. Choose one and Clem will begin cycling.
- Let him cycle for an hour to see the results!
- Connect the Power Cycle to a terminal.
- After one hour has passed, the Power Cycle will breakdown. Enter Workshop Mode and select [Repair] to fix the device.
- Talk to the Overseer after completing the repairs to start the next part of the quest. “Power to the People” is complete, and “The Watering Hole” will begin.
Quest – The Watering Hole
- Travel to the HalluciGen Inc. building. It is protected by Gunners — fight your way to the third floor entrance. There’s a staircase here you can access — take the stairs down to the lab. The steamer case containing the research document is here.
- Return to Vault 88 and talk to Overseer Barstow with the chemical formulas.
- Next, build the Soda Fountain Prototype.
- Power the Fountain and assign Clem to test it.
- Connect the prototype to a terminal.
- Select one of the three experiment parameters.
- Give Clem an hour to serve soda.
- Talk to Overseer Barstow after an hour passes to start the next experiment. That completes “The Watering Hole” and starts “Vision of the Future.”
Quest – Vision of the Future
- To continue the experiment, you’ll need to construct and power the Phoropter Prototype found in the Workshop ‘Special’ catergory.
- You’ll need 25 nuclear material. Enter the optional passages by scrapping the large walls in the central Vault 88 hub and reactivate the workshops in each area. There are deep sections of the caverns that a rich with radioactive material.
- Search for glowing-green rock formations. These are uranium deposits. Scrap them in workshop mode for a large nuclear material reward.
- Build the Phoropter Prototype to begin the third experiment.
- Connect the Phoropter to power.
- Connect the Phoropter to a terminal.
- Use the terminal to select one of the three experiment parameters.
- Talk to the Overseer to begin the next stage.
- Talk to the settler after the experiment.
- Talk to the Overseer next.
- The next experiment is the last. This completes the quest “Vision of the Future” and begins the “Lady Luck.”
Quest – Lady Luck
- Once again, nothing special to start this experiment. Follow the same steps;
- Connect the Slot Machine to power.
- Connect the Slot machine to a terminal.
- Use the terminal to select on of three experimental parameters.
- Assign Clem to the Slot Machine.
- Let Clem gamble for one hour.
- Report back to the Overseer — she’s happy with the final results! She plans on leaving; do not talk her into staying – if she stays, you will not get the Oversight trophy / achievement. Either way, you’ll earn the ‘Legend of Vault 88’ legendary jumpsuit.
- Legend of Vault 88: Vault Jumpsuit – Reduces damage from ghouls by 15%
- That completes the “Lady Luck” quest and all the experiments! Congratulations, you’ve finished the Vault 88 quests.
Fallout 4 Radio Equipment Slot
Trophy / Achievement Unlocked:
Fallout 4 Slot Machine Terminal Not Working Station
- Oversight (Bronze):
- Become Overseer